{"id":11273,"date":"2019-05-21T07:00:06","date_gmt":"2019-05-21T11:00:06","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=11273"},"modified":"2019-05-28T09:53:29","modified_gmt":"2019-05-28T13:53:29","slug":"project-chimera-uses-vr-to-put-remote-students-in-the-classroom","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/project-chimera-uses-vr-to-put-remote-students-in-the-classroom\/","title":{"rendered":"Project Chimera Uses VR to Put Remote Students in the Classroom"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">With education in all forms today, classes tend to be either wholly online or wholly face-to-face. While some hybrid degrees are gaining in popularity in fields such as <a href=\"https:\/\/news.elearninginside.com\/7-online-nursing-programs-will-soon-accept-their-first-cohort\/\">nursing<\/a> and <a href=\"https:\/\/news.elearninginside.com\/first-blended-law-school-program-just-graduated-first-class\/\">law<\/a>, these mostly demarcate courses between remote and in-person. But what if the same class\u2014and not just the same class content\u2014could be taught to both in-person and remote students at the same time? Jimmy Giliberti, general manager of Number 9, a VR development company, has been thinking about scenarios like these for some time. Number 9 operates as a subsidiary of the Glimpse Group, an umbrella company that brings together VR and AR expertise across numerous fields. Along with another company, Foretell, Giliberti has recently developed Project Chimera, a VR presentation solution that brings together live and remote audiences and presenters in the same space. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWhat we\u2019re doing, and the interesting thing about Chimera, is it is the DNA of two entities being blended together into something new,\u201d Giliberti said over the phone. \u201cIn essence, what we\u2019re doing is capturing 3D 180\u00ba video (I could use 360\u00ba, but in this case, we\u2019re using 180\u00ba), and grafting it into a computer-generated environment that allows people to participate in an event, or a class, or a presentation, virtually.\u201d<\/span><\/p>\n<h2>How Project Chimera Works<\/h2>\n<p class=\"p1\"><span class=\"s1\">In the intended setup, a teacher (or presenter) would speak from the front of the room to an audience comprised of IRL students (or attendees), a monitor showing remote students, and a 180\u00ba camera live streaming her remarks. The monitor shows a virtual classroom with virtual rows of chairs. In those chairs, graphic representations of remote students appear. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Those virtual attendees, wherever they are in the world, can stream in to the lecture via the Number 9 app and a pre-specified conference link, much like Zoom. Donning their VR headsets, they see what the 180\u00ba camera sees. Using their controllers, they can raise their hands, take notes, and gesture as they speak. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWe set up monitors in front of the presenter so they can see into the virtual world,\u201d Giliberti said. \u201cThat way, it doesn\u2019t affect their teaching. That\u2019s one of the things we wanted to solve. We didn\u2019t want to put an instructor in VR in a [purely] virtual space. There are social VR spaces, and it solves the issue of everyone being in the same place, and everybody being immersed, but it does affect your way of teaching.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Provided that everyone involved has the right devices and software, an in-person peer could even use a tablet to see and interact with their remote counterparts. The technology is continuing to develop.<\/span><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/kszrLRFG76c\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cMost of the stuff is already there to allow me to share a virtual object,\u201d Giliberti said. \u201cA typical example is, I\u2019m in biology and I have the big honking scaled up version of a molecule. I could look at it, manipulate it, turn it around, and then pass it on to my peer. All those things you can\u2019t do in real life, you\u2019ll be able to do inside the virtual world.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">At the moment, Number 9 is prioritizing HTC Vive VR headsets and controllers. But Giliberti expects there will be new integrations available in the near term. The technology is still very new. In fact, their patent was only filed at the beginning of May. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">For now, the company has reduced lag time down to three seconds, but Giliberti expects that will fall. In terms of data usage, it would have been considered heavy some years ago, but can be done with most North American mobile infrastructures today. The dual live streaming in 4K resolution pushes about 4 MB per second. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">As the required hardware becomes more widely available, Giliberti imagines the uses of the technology will grow.<\/span><\/p>\n<h2>More Devices, More Remote Students and Teachers, More Possibilities<\/h2>\n<p class=\"p1\"><span class=\"s1\">\u201cThe terms you\u2019ll hear me use are \u2018presenter\u2019 and \u2018attendee,\u201d Giliberti said. \u201cThere\u2019s the student-teacher relationship, but if you\u2019re a VR evangelist, you can make any presentation both in-person and remote, and push that as well. It could be enterprise. Training is a great use of this technology. I could have someone showing how to use a particular type of machine.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">If everyone involved has a headset, there are even more possibilities.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cThe instructor might say, \u2018Ok, we\u2019ve done this, we\u2019ve just learned our lesson on Ancient Rome. Let\u2019s go take a look,\u2019\u201d Giliberti said. \u201cSo everybody dons their headsets and watches 360\u00ba content as a class. Maybe there will even be another presenter streaming in. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cIt isn\u2019t just \u2018If you\u2019re local, you\u2019re local.\u2019 It\u2019s \u2018You\u2019re local, but you have the same ability to interact with other people remotely. It just depends on how you define \u2018remote.\u2019 If you have a guide in Rome who is about to show you around, then everyone is remote.&#8221;<\/span><\/p>\n<p class=\"p1\"><em>Media courtesy of Number 9 and Glimpse Group.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With education in all forms today, classes tend to be either wholly online or wholly face-to-face. While some hybrid degrees are gaining in popularity in fields such as nursing and law, these mostly demarcate courses between remote and in-person. But what if the same class\u2014and not just the same class content\u2014could be taught to both [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":11276,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[5,6,3],"tags":[],"class_list":["post-11273","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-editors-picks","category-interviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project Chimera Uses VR to Put Remote Students in the Classroom - eLearningInside News<\/title>\n<meta name=\"description\" content=\"Project Chimera allows instructors to teach the same class to both in-person and VR-equipped remote students at the same time.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/news.elearninginside.com\/project-chimera-uses-vr-to-put-remote-students-in-the-classroom\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Project Chimera Uses VR to Put Remote Students in the Classroom - 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