{"id":1722,"date":"2017-04-21T21:32:20","date_gmt":"2017-04-22T01:32:20","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=1722"},"modified":"2019-07-18T07:40:53","modified_gmt":"2019-07-18T11:40:53","slug":"pokemon-taught-us-future-learning","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/pokemon-taught-us-future-learning\/","title":{"rendered":"What Pok\u00e9mon Taught Us About the Future of Learning"},"content":{"rendered":"<p>Last summer, the Pok\u00e9mon craze took everyone by surprise and offered a playful distraction for the young and old alike. While Pok\u00e9mon has been around for some time, the new Pok\u00e9mon Go was a hit with a wider audience for one reason: It brought augmented reality to a mass audience.\u00a0 Nearly a year later, many educators and instructional designers are still reflecting upon what Pok\u00e9mon taught us about the future of learning and how to leverage these insights.<\/p>\n<h2>Pok\u00e9mon Go for Beginners<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-1714 size-medium\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball-300x146.jpg\" alt=\"Pokemon\" width=\"300\" height=\"146\" srcset=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball-300x146.jpg 300w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball-768x374.jpg 768w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball-1024x499.jpg 1024w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball-360x176.jpg 360w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Ball.jpg 1179w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Prior to the rise of Pok\u00e9mon Go, Pok\u00e9mon was primarily a card game played by middle graders. Then, in 2016, Pok\u00e9mon Go appeared. In this game-changer, players were suddenly able to traverse the physical world via digital maps. Along the way they were asked to search for cartoon characters via their smartphones.\u00a0 When players found a Pok\u00e9mon, they would toss Pok\u00e9balls at it until it settled down. Sound fun? It was, well, until Pok\u00e9mon&#8217;s started pop up on people&#8217;s steering wheels and just about everywhere else. Indeed, by late July 2016, many regional police forces worldwide had started to report widespread Pok\u00e9mon related troubles on the road. In other cases, residents of designated Pok\u00e9mon sites were growing weary of the people gathering outside their homes and offices. Over all, however, the experiment was a fun, addictive introduction to augmented reality and educators and instructional designers were paying attention around the globe.<\/p>\n<h2>Why Instructional Designers Were Paying Attention<\/h2>\n<p class=\"story-body-text story-content\" data-para-count=\"278\" data-total-count=\"6214\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1715 alignright\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Man-300x166.jpg\" alt=\"Pokemon player\" width=\"300\" height=\"166\" srcset=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Man-300x166.jpg 300w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Man-768x424.jpg 768w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Man-1024x566.jpg 1024w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Man.jpg 1129w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>In early July, the <em>New York Times<\/em> interviewed several techies on the Pok\u00e9mon craze. Analyst Jan Dawson said Pok\u00e9mon Go\u2019s success had everything to do with the fact that it was a form of <a href=\"https:\/\/news.elearninginside.com\/facebooks-augmented-reality-move-means-elearning\/\">augmented reality<\/a> that removed the need for special equipment: &#8220;This clearly demonstrates that A.R. can cross over into the mainstream on the devices people already have in at least some cases&#8230;But it doesn\u2019t necessarily do anything for the kind of A.R. and V.R. experiences big companies are piling so much money into.\u201d\u00a0 Dawson was right. Less than a year later, Facebook has purchased VR leader Oculus and announced that it has plans to develop a user-friendly phone-based form of augmented reality. But big players like Facebook were not the only people paying attention less summer.<\/p>\n<p class=\"story-body-text story-content\" data-para-count=\"278\" data-total-count=\"6214\">By the end of the summer, the eLearning and mLearning community was already weighing in on the Pok\u00e9mon phenomenon. A post by Kae Novak on the <a href=\"https:\/\/www.iste.org\/explore\/articleDetail?articleid=786&amp;category=In-the-classroom&amp;article=\">International Society for Technology and Education <\/a>site, &#8220;In a very short period of time, Pokemon Go\u00a0has demonstrated the power of an AR game to get students \u2014 and everyone, really \u2014 out and learning in the real world.&#8221; In a post on IDEAFM, <span class=\"byline\"><span class=\"author vcard\">David Theriault reflected on Pok\u00e9mon noting, &#8220;PokemonGO is going viral because it\u2019s out in the wilderness and not confined to an Xbox or desktop computer.&#8221; He further observed, &#8220;<\/span><\/span>Pokemon GO gets kids meeting other kids. It\u2019s like the 21st century front porch. Yes there is risk in meeting new kids, but there\u2019s also the chance that kids will find new friends and realize that they are all a part of a bigger community. That\u2019s a good thing.&#8221; Many educators seemed to agree.<\/p>\n<p class=\"story-body-text story-content\" data-para-count=\"278\" data-total-count=\"6214\">To date, new technologies have been blamed on creating a generation of couch potatoes. Of course, the television generation was also obsessed with screens but in the 1980s, you couldn&#8217;t watch television on a bus, subway or while hiding in the bathroom during physical education class.\u00a0 Pok\u00e9mon Go was embraced by many educators not only as a way to explore augmented reality but also as a way to get kids outside, walking and running for miles, and exploring new places, people and things.<\/p>\n<h2>Pok\u00e9mon and the Future of Learning<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1716 alignleft\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Poke-300x141.jpg\" alt=\"Pokemon \" width=\"364\" height=\"171\" srcset=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Poke-300x141.jpg 300w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Poke-768x362.jpg 768w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Poke-1024x483.jpg 1024w, https:\/\/news.elearninginside.com\/wp-content\/uploads\/2017\/04\/Poke.jpg 1141w\" sizes=\"auto, (max-width: 364px) 100vw, 364px\" \/>In a nutshell, the recent Pok\u00e9mon Go&#8217;s craze revealed that the future of learning may be just around the corner. Despite the fact that many tech and mobile learning technologies have been investing millions in pricey VR technologies, Pok\u00e9mon revealed that the future may be embedded in accessible, affordable and familiar technologies and applications.\u00a0 The craze also revealed that something as simple as a game basic enough for an elementary school child can be truly additive, educational and transforming when taken up a notch and unleashed on a broad scale.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last summer, the Pok\u00e9mon craze took everyone by surprise and offered a playful distraction for the young and old alike. While Pok\u00e9mon has been around for some time, the new Pok\u00e9mon Go was a hit with a wider audience for one reason: It brought augmented reality to a mass audience.\u00a0 Nearly a year later, many [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1713,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-1722","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What Pok\u00e9mon Taught Us About the Future of Learning - eLearningInside News<\/title>\n<meta name=\"description\" content=\"In Summer 2016, Pok\u00e9mon Go took the world by surprise; 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