{"id":17987,"date":"2022-01-28T15:45:25","date_gmt":"2022-01-28T20:45:25","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=17987"},"modified":"2022-01-28T15:45:25","modified_gmt":"2022-01-28T20:45:25","slug":"brainlys-gamification-initiative-delivers-impressive-results-for-students","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/brainlys-gamification-initiative-delivers-impressive-results-for-students\/","title":{"rendered":"Brainly&#8217;s Gamification Initiative Delivers Impressive Results for Students"},"content":{"rendered":"<p><strong>NEW YORK \u2014 <\/strong>As parents, teachers, and students continue to embrace new tech-driven tools for learning outside the classroom, gamification, or the application of game elements and design within non-gaming digital environments, is emerging as a key product differentiator. <a href=\"https:\/\/brainly.com\/\" target=\"_blank\" rel=\"noopener\">Brainly<\/a>, the largest online learning platform of its kind, announced today the results from a successful Phase One of its gamification programs, revealing the system&#8217;s growing potential for building student confidence and driving positive learning outcomes.<\/p>\n<p>Gamification has long been a part of Brainly and has been a key factor in driving the platform\u2019s success to date. The program rewards students for their individual progress and contributions to the communal Brainly Knowledge Base, key performance indicators that signal higher educational outcomes in platform users.\u00a0Phase One game elements such as achievements and badges encourage students to engage with the Brainly community and track personal progress, relative to their peers, helping to improve their knowledge base by 25-65%, depending on the segment.<\/p>\n<p>During the three months of the Phase One program, 128,000 students were awarded achievement badges such as \u201cGratitude Attitude\u201d and \u201cNumbers Nerd,\u201d with over 415,000 individual achievements claimed. In the Phase One testing group Brainly found that gamification drove 13% more completed answers per student and that 82% of students reported feeling motivated to continue studying.<\/p>\n<p>\u201cOur development team continues to implement new features and tools powered by an array of technologies so Brainly can grow and evolve alongside student needs,\u201d said Brainly\u2019s CEO Micha\u0142 Borkowski. \u201cWhen students succeed everyone wins and giving them a digital environment to learn in that&#8217;s engaging and personalized is vital.\u201d<\/p>\n<p>\u201cThe success of our gamification program proves that making learning a dynamic and enjoyable experience is a winning formula for students,\u201d said former educator and Brainly\u2019s Parenting Expert, Patrick Quinn. \u201cOver the last two years, digital learning tools have become increasingly important to students and gamification is a significant tool we can use to help fight study fatigue and make homework more fun.\u201d<\/p>\n<p>Brainly is the world&#8217;s largest online learning platform and is available globally on mobile and desktop devices. Created to supplement middle and high school study, Brainly gives students a platform to learn from each other and build confidence through helping others to find the answers they need to succeed in coursework. With the largest knowledge base of its kind easily accessible via Brainly&#8217;s &#8220;Snap to Solve&#8221; functionality, users are instantly directed to the answers that help them gain understanding and build coursework confidence.<\/p>\n<p><strong>Brainly<\/strong>\u00a0is the online learning platform where over 350 million students and parents go from questioning to understanding. With their smartphones, users can snap a photo to instantly solve any problem or homework question and be matched with a Brainly product such as Community Q&amp;A, Brainly Tutor or Math Solver.\u00a0Brainly is built to provide students, parents, experts, and teachers with a collaborative platform and tools needed to succeed in any educational environment.\u00a0Based in Krak\u00f3w, Poland, with U.S. headquarters in New York City, Brainly apps and websites are visited by users from over 35 countries.\u00a0Backed by Prosus, Point Nine Capital, General Catalyst, Runa Capital, Learn Capital and Kulczyk Investments.<\/p>\n<p><em>Featured image: Avel Chuklanov, Unsplash.\u00a0<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>NEW YORK \u2014 As parents, teachers, and students continue to embrace new tech-driven tools for learning outside the classroom, gamification, or the application of game elements and design within non-gaming digital environments, is emerging as a key product differentiator. Brainly, the largest online learning platform of its kind, announced today the results from a successful [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17989,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[4],"tags":[],"class_list":["post-17987","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-industry-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Brainly&#039;s Gamification Initiative Delivers Impressive Results for Students - eLearningInside News<\/title>\n<meta name=\"description\" content=\"Brainly, announced today the results from a successful Phase One of its gamification programs, building student confidence.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/news.elearninginside.com\/brainlys-gamification-initiative-delivers-impressive-results-for-students\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Brainly&#039;s Gamification Initiative Delivers Impressive Results for Students - 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