{"id":6567,"date":"2018-05-30T08:44:19","date_gmt":"2018-05-30T12:44:19","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=6567"},"modified":"2018-05-29T09:09:52","modified_gmt":"2018-05-29T13:09:52","slug":"gamification-vs-game-based-learning-which-is-more-effective","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/","title":{"rendered":"Gamification vs. Game-Based Learning&#8211;Which Is More Effective?"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">In recent years, educators who spend any time on the internet have no doubt come across one particular buzzword: gamification. For anyone struggling to boost engagement in snoozy subjects, it seems like the perfect solution. The term is often confused with another popular pedagogy: game-based learning. So\u2014what\u2019s the difference? And more importantly, which works better? <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Caveat: this article focuses primarily on the digital side of using games to enhance education. Gaming in education certainly exists IRL and has been shown to be highly effective, but that\u2019s a subject for another time.<\/span><\/p>\n<h1>The Difference Between Gamification and Game-Based Learning<\/h1>\n<figure id=\"attachment_6585\" aria-describedby=\"caption-attachment-6585\" style=\"width: 345px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-6585 \" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/nina-photolab-643621-unsplash-1024x768.jpg\" alt=\"game-based learning\" width=\"345\" height=\"259\" \/><figcaption id=\"caption-attachment-6585\" class=\"wp-caption-text\">Nina Photolab, Unsplash.<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">With gamification, the educator starts with your educational material. She then applies techniques that tend to hook learners to said material. This might involve point-scoring, achieving badges, keeping a leader board (and rewarding those leaders), developing a narrative and characters around the material, implementing problem-solving into the process, etc. In other words, it goes something like \u201clearning module -&gt; x -&gt; gamified learning.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Game-based learning, on the other hand, goes in the opposite direction. An educator begins first with an existing game (or in rare circumstances, one he designed). He then transforms\u00a0 course material to fit that game. For example, the most recent version of \u201cAssassin\u2019s Creed\u201d involves a type of gameplay called \u2018Discovery Mode.\u2019 This allows the gamer to tour through the completely recreated ancient city of Alexandria in Egypt (along with the surrounding regions). It was designed by a team of leading Egyptologists and no violence or mischief is involved. The map guides the gamer to notable sites and includes descriptions and the source material used to reimagine them.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Then there\u2019s KFC, which debuted a VR fry cook training module last summer. After donning the VR headset, rookie fry cooks find themselves in an escape room-type environment. They are tasked with correctly frying up the signature chicken while the specter of Col. Sanders heckles them.<\/span><\/p>\n<h1>Related, but Notably Different<\/h1>\n<p class=\"p1\"><span class=\"s1\">Many don\u2019t fully understand the difference between the two. For example, eLearning Inside <a href=\"https:\/\/news.elearninginside.com\/new-study-cast-doubts-claims-gamification\/\"><span class=\"s2\">published an article<\/span><\/a> earlier this year on digital badges, a hallmark of gamification. One commenter writes, \u201cJust because badges may not have a significant impact within education does not mean gamification in general is a failed experiment. My son is 9 years old and typing over 50 words per minute. How? Because of a typing game\u2026 he\u2019s been obsessed with it. If his typing practice wasn\u2019t gamified he\u2019d probably still be typing with 2 fingers. It\u2019s the best example I\u2019ve seen so far where gamification is extremely effective.\u201d<\/span><\/p>\n<figure id=\"attachment_6584\" aria-describedby=\"caption-attachment-6584\" style=\"width: 467px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-6584\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/david-grandmougin-123135-unsplash-1024x683.jpg\" alt=\"gamification\" width=\"467\" height=\"312\" \/><figcaption id=\"caption-attachment-6584\" class=\"wp-caption-text\">David Grandmougin, Unsplash.<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">This typing game appears to fall more into the game-based learning category.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">There is obviously overlap between the two pedagogies, but game-based learning as it is practiced today typically involves an off-the-shelf video or board game while gamification tends to be more IRL or bootstrapped to an LMS. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">So\u2014which is more effective? <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">As broad as both categories might be, a significant body of research exists on both subjects. One can find 421 articles that touch on GBL on JSTOR, while 234 mention gamification. That body continues to grow, and much more is needed before one can discuss either with absolute certainty. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">But as things stand, a few conclusions have begun to materialize. <\/span><\/p>\n<h1 class=\"p1\"><span class=\"s1\">Gamification Is Effective if Well-Designed<\/span><\/h1>\n<p class=\"p1\"><span class=\"s1\">Gamification expert Yu-kai Chou has been working on gamification since 20013. He maintains a website on the subject and regularly compiles successful examples. As an advocate, these examples are no doubt cherry-picked to some degree. But considering the sheer volume, it\u2019s hard to argue with the stats. <a href=\"http:\/\/yukaichou.com\/gamification-examples\/gamification-stats-figures\/#.WwglhtMvxmB\"><span class=\"s2\">Check here<\/span><\/a> for over 90 examples of successful corporate gamification examples.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">For a different perspective, see video game designer Ian Bogost\u2019s <a href=\"http:\/\/bogost.com\/blog\/gamification_is_bullshit\/\"><span class=\"s2\">blog post<\/span><\/a> on why \u201cGamification Is Bulls***.\u201d Don\u2019t let the title fool you\u2014Bogost has a Phd on the subject and is well regarded in the community. And his argument is a compelling case against some of the flashier instances of the practice.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Supporting Bogost, researchers at Gartner <a href=\"https:\/\/www.gartner.com\/newsroom\/id\/2251015\"><span class=\"s2\">found<\/span><\/a>\u00a0in 2012 that 80% of gamification efforts fail to meet business objectives.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">A key quality of gamification is that onus is on an educator or a smaller educational content provider to design the game. That means less time, lower budgets, and fewer resources. As a result, a good many studies tend to find lukewarm results. Many qualities of gamification, such as digital badges, certainly won\u2019t improve learning on their own. <\/span><\/p>\n<h1 class=\"p1\"><span class=\"s1\">So\u2014What About Game-Based Learning?<\/span><\/h1>\n<p class=\"p1\"><span class=\"s1\">On the flip side, educators like to use games such as Minecraft, Civilization, Roller Coaster Tycoon, even Tomb Raider to enhance their lessons. Compared to gamification, game-based learning tends to have a <a href=\"http:\/\/www.classcraft.com\/blog\/features\/7-studies-game-based-learning\/\">wider consensus for its efficacy<\/a>. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cI think we\u2019re lucky enough at this point,\u201d said Benjamin Kelly, who teaches technology in a rural district in New Brunswick, Canada. He has been <a href=\"https:\/\/news.elearninginside.com\/minecraft-provided-ideal-game-based-learning-for-benjamin-kelly-but-to-use-it-he-had-to-cut-through-some-red-tape\/\">creating Minecraft-based learning modules for years<\/a>. \u201cYou have to be living under a rock to not know what Minecraft is and not know the power it has over kids. If anything, the questions I\u2019m getting are \u2018Why do you let them play so much Minecraft?\u2019 Or \u201cWhy are kids on Minecraft at school <i>and<\/i> at home?\u2019\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cOne of the greatest comments ever came from one of my own child\u2019s teachers, who said, \u2018I\u2019m not sure if I\u2019m ok with kids playing Minecraft because it\u2019s so engaging, it makes everything else in school less engaging for them.\u2019 So you can imagine sitting there as a Minecraft mentor, the biggest smile came over my face. Because the obvious answer is, well, it sounds like someone needs Minecraft in school.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">But while this difference in public attitude exists, it\u2019s possible that game-based learning has benefitted from a lopsided dynamic. With gamification, it\u2019s up to educators to make their learning module more entertaining. With game-based learning, those educators must take an already highly entertaining game and make it educational. Educators\u2014by definition\u2014are trained to educate first and entertain second. In this sense, the average teacher might want to stick with their strengths. That said, countless teachers excel in the entertainment department. When strategically choosing between GBL and gamification, therefore, any teacher needs to involve some honest self-assessment before proceeding.<\/span><\/p>\n<p>Cover Image: Paul Kadysz, Unsplash.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In recent years, educators who spend any time on the internet have no doubt come across one particular buzzword: gamification. For anyone struggling to boost engagement in snoozy subjects, it seems like the perfect solution. The term is often confused with another popular pedagogy: game-based learning. So\u2014what\u2019s the difference? And more importantly, which works better?<\/p>\n","protected":false},"author":11,"featured_media":6583,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[5],"tags":[5756,8820],"class_list":["post-6567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","tag-gamification","tag-k-12"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gamification vs. Game-Based Learning-Which Is More Effective? - eLearningInside News<\/title>\n<meta name=\"description\" content=\"For anyone struggling to boost engagement in snoozy subjects, gamification seems like the perfect solution. 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So\u2014which works better?","og_url":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/","og_site_name":"eLearningInside News","article_publisher":"https:\/\/www.facebook.com\/elearninginside\/","article_published_time":"2018-05-30T12:44:19+00:00","og_image":[{"width":1800,"height":1200,"url":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/pawel-kadysz-100-unsplash-e1527599360502.jpg","type":"image\/jpeg"}],"author":"Henry Kronk","twitter_card":"summary_large_image","twitter_creator":"@henry_kronk","twitter_site":"@elearninginside","twitter_misc":{"Written by":"Henry Kronk","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#article","isPartOf":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/"},"author":{"name":"Henry Kronk","@id":"https:\/\/news.elearninginside.com\/#\/schema\/person\/1e85c04cd7c6505413ccb5e4cc7a72f7"},"headline":"Gamification vs. Game-Based Learning&#8211;Which Is More Effective?","datePublished":"2018-05-30T12:44:19+00:00","mainEntityOfPage":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/"},"wordCount":1066,"commentCount":3,"image":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#primaryimage"},"thumbnailUrl":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/pawel-kadysz-100-unsplash-e1527599360502.jpg","keywords":["gamification","K-12"],"articleSection":["Articles"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#respond"]}],"copyrightYear":"2018","copyrightHolder":{"@id":"https:\/\/news.elearninginside.com\/#organization"}},{"@type":"WebPage","@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/","url":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/","name":"Gamification vs. Game-Based Learning-Which Is More Effective? - eLearningInside News","isPartOf":{"@id":"https:\/\/news.elearninginside.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#primaryimage"},"image":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#primaryimage"},"thumbnailUrl":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/pawel-kadysz-100-unsplash-e1527599360502.jpg","datePublished":"2018-05-30T12:44:19+00:00","author":{"@id":"https:\/\/news.elearninginside.com\/#\/schema\/person\/1e85c04cd7c6505413ccb5e4cc7a72f7"},"description":"For anyone struggling to boost engagement in snoozy subjects, gamification seems like the perfect solution. The term is often confused with another popular pedagogy: game-based learning. So\u2014which works better?","breadcrumb":{"@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#primaryimage","url":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/pawel-kadysz-100-unsplash-e1527599360502.jpg","contentUrl":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/05\/pawel-kadysz-100-unsplash-e1527599360502.jpg","width":1800,"height":1200,"caption":"game-based learning"},{"@type":"BreadcrumbList","@id":"https:\/\/news.elearninginside.com\/gamification-vs-game-based-learning-which-is-more-effective\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/news.elearninginside.com\/"},{"@type":"ListItem","position":2,"name":"Gamification vs. Game-Based Learning&#8211;Which Is More Effective?"}]},{"@type":"WebSite","@id":"https:\/\/news.elearninginside.com\/#website","url":"https:\/\/news.elearninginside.com\/","name":"eLearningInside News","description":"News for eLearning","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/news.elearninginside.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/news.elearninginside.com\/#\/schema\/person\/1e85c04cd7c6505413ccb5e4cc7a72f7","name":"Henry Kronk","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","caption":"Henry Kronk"},"description":"Henry Kronk began his writing career as an intern at The Burlington Free Press in Burlington, Vermont, his hometown. After studying English at McGill University in Montreal, he went to work full time as a freelancer while living abroad in countries such as Greece, New Zealand, and Vietnam. His journalism has been published by CKUT 90.3 FM, Montreal Rampage, Potent, and HNGN. He has also produced a series of audio interviews concerning Canadian poetry for Vallum: Contemporary Poetry. His latest work is Code Burst, a podcast that investigates a free coding bootcamp in the Appalachian region of the U.S. that seeks to retrain ex-coal miners for jobs in the tech industry, along with the promise learning to code offers more broadly. Email: henry@elearninginside.com","sameAs":["https:\/\/news.elearninginside.com","https:\/\/x.com\/henry_kronk"],"url":"https:\/\/news.elearninginside.com\/author\/henry\/"}]}},"_links":{"self":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/6567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/comments?post=6567"}],"version-history":[{"count":0,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/6567\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media\/6583"}],"wp:attachment":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media?parent=6567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/categories?post=6567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/tags?post=6567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}