{"id":7425,"date":"2018-08-02T10:03:35","date_gmt":"2018-08-02T14:03:35","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=7425"},"modified":"2018-08-02T10:03:35","modified_gmt":"2018-08-02T14:03:35","slug":"drexel-university-announces-vr-object-repository","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/drexel-university-announces-vr-object-repository\/","title":{"rendered":"Drexel University Announces VR Object Repository"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">There\u2019s no question that VR has a place in classrooms and learning environments of all levels. And with <a href=\"https:\/\/news.elearninginside.com\/ou-journalism-majors-report-in-vr\/\">the dropping price of 360\u00ba cameras<\/a>, more and more people are <a href=\"https:\/\/news.elearninginside.com\/creators-not-consumers-how-a-washington-middle-school-class-created-a-virtual-museum\/\">creating their own VR and AR experiences<\/a>. But the technology still suffers from a common issue: distribution. Yes, YouTube has a channel dedicated to VR content, and many other platforms have begun to host 360\u00ba videos, but that\u2019s not always ideal for classrooms. Educational VR content may sit alongside targeted advertisements, or other videos that are firmly in the entertainment category. And when it comes to VR objects, there\u2019s no go-to site that hosts them. At Drexel University Online, administrators came up with a fairly straightforward fix for this issue. They built their own VR object repository. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Last week, Drexel University Online President Susan Aldridge announced VRtifacts+, a repository for VR, AR, and mixed reality objects. The digital VR library will integrate with Blackboard, Drexel\u2019s LMS of choice, and professors will be able to pull in VR content directly into their course\u2019s online home.<\/span><\/p>\n<h1>VRtifacts+<\/h1>\n<figure id=\"attachment_7427\" aria-describedby=\"caption-attachment-7427\" style=\"width: 262px\" class=\"wp-caption alignleft\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7427\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/08\/susan-aldridge-262x272.jpg\" alt=\"Drexel university president susan aldridge\" width=\"262\" height=\"272\" \/><figcaption id=\"caption-attachment-7427\" class=\"wp-caption-text\">Drexel University Online President Susan Aldridge. DT&amp;L Conference.<\/figcaption><\/figure>\n<p class=\"p3\"><span class=\"s1\">\u201cVirtual reality by itself has proven to increase academic outcomes by 400 percent,\u201d Aldridge said, according to Drexel Now. \u201cImagine the\u00a0<\/span><span class=\"s1\">exponential impact we can make, by having all of these technologies easily available through one web-based, user-friendly application.\u201d<\/span><\/p>\n<p class=\"p3\"><span class=\"s1\">VRtifacts+ will eventually house over 250,000 items to complement courses across the academic spectrum. Learners will be able to access it from any device. The still VR images in the repository might be anything from a 3D scanned museum artifact to a 360\u00ba panorama of a landscape or historic site to a 3D rendering of a human heart. <\/span><\/p>\n<p class=\"p3\"><span class=\"s1\">\u201cGiven the repository\u2019s size and scope, we will have the capacity to develop and pilot ever more powerful approaches for delivering Drexel\u2019s state-of-the-art curriculum within its Blackboard Learn platform,\u201d said\u00a0Stephanie Sutcliff<b>,<\/b>\u00a0DUO director of Learning Technology, according to Drexel Now.<\/span><\/p>\n<h1>Drexel University Investigates Pockets of Innovation<\/h1>\n<p class=\"p3\"><span class=\"s1\">VRtifacts is the product of two years of research conducted by a team led by Aldridge. After over 100 case studies investigating \u2018pockets of innovation,\u2019 the team landed on a VR object repository. <\/span><\/p>\n<p class=\"p3\"><span class=\"s1\">\u201cWe know that students are becoming quite adept at using a wide range of digital tools to connect, collaborate and construct knowledge on their own \u2013 which is why they have come to expect the same flexibility and sophistication in their academic settings,\u201d Aldridge said. \u201cAnd knowing how other institutions are effectively using \u2018reality\u2019 technologies, I began to see where Drexel might expand upon that success, by creating an easily searchable repository of robust AVR learning objects.\u201d<\/span><\/p>\n<p class=\"p3\"><span class=\"s1\">Drexel University is getting some help building the repository from 3D Dream Studios. Aldridge says the partnership will continue beyond VRtifacts+ to include initiatives in artificial intelligence and blockchain. <\/span><\/p>\n<p class=\"p3\"><span class=\"s1\">\u201cDrexel has long been a leader in innovation and technology in the online arena working to deliver high-quality educational content,\u201d said\u00a0Karyn Holt,\u00a0director of Online Quality at the\u00a0<a href=\"http:\/\/drexel.edu\/cnhp\/\"><span class=\"s2\">College of Nursing and Health Profession<\/span><\/a>s, according to Drexel Now. \u201cVRtifacts+ will push our virtual walls even further offering expanded experiential opportunities for learning. Humans learn through experiences. From that perspective, it is truly a strategic investment in our university\u2019s future, as online and blended education continues to build.\u201d<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s no question that VR has a place in classrooms and learning environments of all levels. And with the dropping price of 360\u00ba cameras, more and more people are creating their own VR experiences. But the technology still suffers from a common issue: distribution. Yes, YouTube has a channel dedicated to VR content, and many other platforms have begun to host 360\u00ba videos, but that\u2019s not always ideal for classrooms. Educational VR content may sit alongside targeted advertisements, or other videos that are firmly in the entertainment category. And when it comes to VR objects, there\u2019s no go-to site that hosts them. At Drexel University Online, administrators came up with a fairly straightforward fix for this issue. They built their own VR object repository.<\/p>\n","protected":false},"author":11,"featured_media":7426,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-7425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-editors-picks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Drexel University Announces VR Object Repository - eLearningInside News<\/title>\n<meta name=\"description\" content=\"At Drexel University Online has begun to build their own VR object repository.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/news.elearninginside.com\/drexel-university-announces-vr-object-repository\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Drexel University Announces VR Object Repository - 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After studying English at McGill University in Montreal, he went to work full time as a freelancer while living abroad in countries such as Greece, New Zealand, and Vietnam. His journalism has been published by CKUT 90.3 FM, Montreal Rampage, Potent, and HNGN. He has also produced a series of audio interviews concerning Canadian poetry for Vallum: Contemporary Poetry. His latest work is Code Burst, a podcast that investigates a free coding bootcamp in the Appalachian region of the U.S. that seeks to retrain ex-coal miners for jobs in the tech industry, along with the promise learning to code offers more broadly. 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