{"id":7870,"date":"2018-09-14T08:19:13","date_gmt":"2018-09-14T12:19:13","guid":{"rendered":"https:\/\/dev.elearninginside.com\/?p=7870"},"modified":"2018-09-14T09:26:36","modified_gmt":"2018-09-14T13:26:36","slug":"simon-che-de-boer-virtual-reality-virtual-environment","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/simon-che-de-boer-virtual-reality-virtual-environment\/","title":{"rendered":"Capturing the Past in Virtual Reality: An Interview with Simon Che de Boer"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">Earlier this summer, <i>eLearning Inside <\/i><a href=\"https:\/\/news.elearninginside.com\/explore-the-tomb-of-queen-nefertari-in-vr\/\">reported on a virtual reality experience<\/a> that would go on to top charts on Steam and become a huge success for CuriosityStream, the platform on which it was offered. <i>Nefertari: Journey to Eternity <\/i>was created in large part by Simon Che de Boer, a Kiwi who describes himself as a jack-of-all-trades. Over the past five years, he, along with his team at Reality Virtual, have been pushing the edge of what is possible in virtual reality and virtual environment creation. They hope to empower photographers around the world to capture and preserve environments of cultural and historical significance. And for Che de Boer, the process started with tragedy. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cAbout five years ago, I was in a house fire,\u201d he said via teleconference. All of his personal belongings were destroyed. \u201cI got into this space where I needed to find a way to cope with this traumatic experience. And I thought I\u2019d essentially deal with it.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cI thought, \u2018Could I use my old family photographs of my place to recreate my old house so my daughter and I could go home?\u2019 I didn\u2019t know anything about virtual reality, I just knew how to put things together. So I spent many years working on a pipeline of how to do things. Along the way, I discovered photogrammetry. So when I was getting into it, photogrammetry was very new, no one was doing environments.\u201d<\/span><\/p>\n<h1>Translating Image to Virtual Environment with Photogrammetry<\/h1>\n<p class=\"p1\"><span class=\"s1\">The process would lead to breakthroughs in virtual environment creation, involve machine learning algorithms dealing with vast data sets, and developments that will, with luck, become indispensable for purposes of cultural preservation and education around the world.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">An early step was the use of photogrammetry. The process involves taking hundreds to thousands of photographs of objects or environments from set positions, moving incrementally with each new image. Upwards of 4,000 images went in to the virtual rendering of Nefertari\u2019s tomb.<\/span><\/p>\n<figure id=\"attachment_7950\" aria-describedby=\"caption-attachment-7950\" style=\"width: 718px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-7950\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/09\/img_1723-1.jpg\" alt=\"people prepare to shoot at nefertari's tomb virtual reality\" width=\"718\" height=\"538\" \/><figcaption id=\"caption-attachment-7950\" class=\"wp-caption-text\">Outside Nefertari&#8217;s tomb.<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">Che de Boer then used software to compile those images into a virtual space. \u201cThe first thing we achieved was getting billions of points to work in real time,\u201d he said. We\u2019ve achieved many other new things since then. We can get the computer to help fill in the gaps. It understands what a wall is, what a chair is, all that stuff. We can use that to fill in areas that might be considered incomplete.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">From there, Che de Boer and his team began to manipulate the images en masse in order to create a more stylized version of the virtual environment made up of raw images. <\/span><span class=\"s1\">That process has recently developed into an application that Che de Boer believes will become instrumental across media.<\/span><\/p>\n<h1>&#8220;Unbaking&#8221;<\/h1>\n<p class=\"p1\"><span class=\"s1\">\u201cThe problem with photogrammetry currently is what we call baked lighting,\u201d he said. In other words, when a photographer snaps an image, a whole slew of qualities are also encapsulated\u2014or baked\u2014into it. These include the angle of lighting, tones of color, hue and saturation, whether a surface appears shiny or matte, etc. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWe are able to remove that using a custom photograph rig that we have. We\u2019ve actually managed to train a network to look at a normal photograph and remove all the lighting qualities in it. So it can use it as just a base texture. And that\u2019s where base rendering comes in.\u00a0<\/span><span class=\"s1\">Under other circumstances, it takes hundreds of graphics artists hours upon days to prepare these textures.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The implications are groundbreaking. Using Che de Boer\u2019s technique, a film studio need not wait for the weather to comply for an outdoor shot. They could merely capture the environment and then shoot all the action in a studio.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">For purposes of education and cultural preservation, it has even greater potential. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cIt means that average people with their cameras can go out to historical sites and capture them, but make them such a high quality that they can create a virtual environment,\u201d Che de Boer said.<\/span><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/sKrLMIzn0Ek\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h1>A Democratized Vision for Virtual Reality Creation<\/h1>\n<p class=\"p1\"><span class=\"s1\">\u201cWhat I\u2019m personally excited about is encapsulating a place all around the world for education. I can\u2019t be everywhere. We will provide our pipeline and our service and will essentially allow photographers with much less equipment than I use to go out and capture these environments. We\u2019re looking at a way to make sure those photos get back to those photographers, so they make money on them essentially.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">One of these virtual reality projects is already underway in Che de Boer\u2019s home country of New Zealand. In 2010 and 2011, a 7.1 and 6.3 magnitude earthquake (respectively) struck Christchurch, which was at the time the country\u2019s second largest city. The two seismic events killed hundreds of people and devastated the urban center. Numerous historical buildings were destroyed, including two cathedrals. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Che de Boer\u2019s company, Reality Virtual, is currently asking Christchurch citizens (current and former) to send in images they have of these historic sites in order to rebuild them virtually. The company is already collaborating on similar projects elsewhere.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWe\u2019re already talking with parties all around the world who are scanning churches,\u201d Che de Boer said. \u201cBeautiful stuff is happening in Cape Town University [in South Africa]. I\u2019m off to the south of France at some point soon. Many people are beginning to share with us their data sets. So we\u2019re starting to do little passion projects to show how we can use their data to make really immersive virtual reality experiences.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The vision behind is the work is to empower photographers to do these virtual environment projects, but to also allow them to retain ownership as well. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWe\u2019re leading by example. We\u2019re saying to people \u2018give us your data sets, we\u2019ll put them under a trust.\u2019 Eventually we want to have a blockchain repository so anyone who provides a photo, it\u2019s tagged, and have it automated.\u201d <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cWe want data sets to be under a public trust, but not necessarily distributable. One thing that annoys me with certain jobs is when a company hires me to take a bunch of photos that no one will ever see those again. If the company goes bankrupt, those photos are lost. My biggest thing is archiving and protecting under a public trust those data sets so if, for whatever reason, an entity isn\u2019t able to distribute those in the future, they won\u2019t be lost.\u201d<\/span><\/p>\n<figure id=\"attachment_7957\" aria-describedby=\"caption-attachment-7957\" style=\"width: 762px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-7957\" src=\"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/09\/img_1351_dxo-1.jpg\" alt=\"reality virtual founders Tim shepherd, che de boer, and jon baginski virtual reality\" width=\"762\" height=\"610\" \/><figcaption id=\"caption-attachment-7957\" class=\"wp-caption-text\">Reality Virtual founders. From left to right Tim Shepherd, Che de Boer, and Jon Baginski<\/figcaption><\/figure>\n<p class=\"p1\"><span class=\"s1\">\u201cIf that happened in Egypt, the only other option is for someone to go back into Nefertari\u2019s Tomb and take another 4,000 photographs. As soon as you do that, you have degradation of the environment.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">This effort\u2014an online repository of photogrammetry data sets which preserves certain digital rights\u2014will make up Che de Boer\u2019s upcoming efforts. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cThe artists should be getting paid, the people who are going through the trouble to go out and photograph these sites, which is quite a process, should be receiving royalties for the work they\u2019ve done.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">From there, he\u2019s hoping to work with the virtual reality community to fill in some gaps. And one of those gaps involves distribution. It isn&#8217;t always easy to access a virtual environment because its such a large data set.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cI can imagine in the future an improved digital platform. Current 3D platforms are kind of limited in approach. They require you to download everything in one go. We see more of a 3D streaming platform where you have a defined space.\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">\u201cIf you make it scalable and start digitizing and make it feasible and essentially get in to democratizing, you deliver a stronger sense of cultural understanding between parties. You take people out of their bubble. And somewhere down the line, you get to world peace.\u201d<\/span><\/p>\n<p><em>Images and media courtesy of Reality Virtual.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cI thought, \u2018Could I use my old family photographs of my place to recreate my old house so my daughter and I could go home?\u2019 I didn\u2019t know anything about virtual reality, I just knew how to put things together. So I spent many years working on a pipeline of how to do things. Along the way, I discovered photogrammetry. So when I was getting into it, photogrammetry was very new, no one was doing environments.\u201d<\/p>\n","protected":false},"author":11,"featured_media":7941,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[6,3],"tags":[11978],"class_list":["post-7870","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-editors-picks","category-interviews","tag-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Capturing the Past in Virtual Reality: An Interview with Simon Che de Boer - eLearningInside News<\/title>\n<meta name=\"description\" content=\"Over the past five years, Che de Boer, along with his team at Reality Virtual, have been pushing the edge of what is possible in virtual reality and virtual environment creation. 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They hope to empower photographers around the world to capture and preserve environments of cultural and historical significance. And for Che de Boer, the process started with tragedy.","breadcrumb":{"@id":"https:\/\/news.elearninginside.com\/simon-che-de-boer-virtual-reality-virtual-environment\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/news.elearninginside.com\/simon-che-de-boer-virtual-reality-virtual-environment\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/news.elearninginside.com\/simon-che-de-boer-virtual-reality-virtual-environment\/#primaryimage","url":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/09\/dsc00042_result.jpg","contentUrl":"https:\/\/news.elearninginside.com\/wp-content\/uploads\/2018\/09\/dsc00042_result.jpg","width":1616,"height":1080,"caption":"che de boer photographs nefertari's tomb for virtual environment"},{"@type":"BreadcrumbList","@id":"https:\/\/news.elearninginside.com\/simon-che-de-boer-virtual-reality-virtual-environment\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/news.elearninginside.com\/"},{"@type":"ListItem","position":2,"name":"Capturing the Past in Virtual Reality: An Interview with Simon Che de Boer"}]},{"@type":"WebSite","@id":"https:\/\/news.elearninginside.com\/#website","url":"https:\/\/news.elearninginside.com\/","name":"eLearningInside News","description":"News for eLearning","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/news.elearninginside.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/news.elearninginside.com\/#\/schema\/person\/1e85c04cd7c6505413ccb5e4cc7a72f7","name":"Henry Kronk","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/6a8612979c6e9de062dc2b2761d5b8590a1093c981318be765d6398dba5243c1?s=96&d=mm&r=g","caption":"Henry Kronk"},"description":"Henry Kronk began his writing career as an intern at The Burlington Free Press in Burlington, Vermont, his hometown. After studying English at McGill University in Montreal, he went to work full time as a freelancer while living abroad in countries such as Greece, New Zealand, and Vietnam. His journalism has been published by CKUT 90.3 FM, Montreal Rampage, Potent, and HNGN. He has also produced a series of audio interviews concerning Canadian poetry for Vallum: Contemporary Poetry. His latest work is Code Burst, a podcast that investigates a free coding bootcamp in the Appalachian region of the U.S. that seeks to retrain ex-coal miners for jobs in the tech industry, along with the promise learning to code offers more broadly. Email: henry@elearninginside.com","sameAs":["https:\/\/news.elearninginside.com","https:\/\/x.com\/henry_kronk"],"url":"https:\/\/news.elearninginside.com\/author\/henry\/"}]}},"_links":{"self":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/7870","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/comments?post=7870"}],"version-history":[{"count":0,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/7870\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media\/7941"}],"wp:attachment":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media?parent=7870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/categories?post=7870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/tags?post=7870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}