{"id":9911,"date":"2019-01-22T10:21:15","date_gmt":"2019-01-22T15:21:15","guid":{"rendered":"https:\/\/news.elearninginside.com\/?p=9911"},"modified":"2019-01-22T10:21:17","modified_gmt":"2019-01-22T15:21:17","slug":"trends-corporate-elearning-augmented-reality-elearning","status":"publish","type":"post","link":"https:\/\/news.elearninginside.com\/trends-corporate-elearning-augmented-reality-elearning\/","title":{"rendered":"Trends in Corporate eLearning Part 3: How Companies Use Augmented Reality Learning\ufeff"},"content":{"rendered":"\n<p>In this four-part series about the corporate eLearning\nrealities of virtual reality (VR), augmented reality (AR) and mixed reality\n(MR), I\u2019ve been exploring both the future promise and the current state of how\nthese digital technologies can impact the way learning and training happens in\nwide array of businesses. This third article in the series takes a closer look\nat how companies use augmented reality learning.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Just-In-Time and\nReal-Time Learning is the True Power of Augmented Reality<\/strong><\/h1>\n\n\n\n<p>The first article of this series, <a href=\"https:\/\/news.elearninginside.com\/corporate-elearning-realities-part-1-vr-ar-and-mr-in-learning-and-training\/\">Trends in Corporate eLearning Part 1: VR, AR and MR in Learning and Training<\/a>, explained the difference between AR and VR. Whereas <a href=\"https:\/\/news.elearninginside.com\/trends-corporate-learning-part-2-virtual-reality-learning\/\">VR creates a fully digital reality in which the users is immersed and can interact with various features of the VR environment<\/a>, AR is based on a real-world view that is then augmented with digital overlays to provide additional information as the user interacts with the real-world environment. <\/p>\n\n\n\n<p>One of the most powerful ways AR can be used in business learning and training is in what can be called just-in-time learning, where users get the information they need in real-time as they need it on the job. Rather than the learning experience being separated in time or space from the performance of the job, they occur simultaneously for all intents and purposes. <\/p>\n\n\n\n<p>The radical way this impacts some specific aspects of\ncompany operations cannot be underestimated. The primary example is maintenance\nand repairs, whether these are happening on-site internally to a company or by\nfield service technicians out making service calls at client sites. Technicians\noutfitted with smart AR glasses can perform maintenance and repairs on models\nof equipment with which they are unfamiliar because the information they need\nwill be overlaid on their view of the real-world environment. <\/p>\n\n\n\n<p>Workers out on call could also remotely connect with a\nservice expert back at the home office (or anywhere else in the world) who can\nrelay information in real-time through the AR glasses as they see the same view\nas the worker, superimposing diagrams, markings and messages as the work is\nbeing performed. While it\u2019s impossible for any given technician to be an expert\non every piece of equipment in their field, this kind of just-in-time AR\nlearning makes it a non-issue. When new equipment is introduced, companies\nwon\u2019t have to take the time to retain their entire technical workforce \u2013 they\nwill only need to update their AR training programs. With that in mind, below\nare examples of how companies use augmented reality learning:<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Honeywell\nUses Augmented Reality to Train Industrial Employees<\/strong><\/h1>\n\n\n\n<p>When multinational conglomerate Honeywell realized the deep impact that a rapidly retiring manufacturing workforce (to the tune of 50-55% over the next five years) could have in terms of lost knowledge and expertise, it kicked its AR training program into high gear. The Millennials who will end up filling these positions want to learn what they need when they need it, so AR learning is the logical choice to capture the expertise of retiring workers and pass it on to the next generation through a format they want. Another advantage to the company\u2019s use of AR training is that keeping a grounded connection to the real world, such as through the use of AR glasses, means workers don\u2019t experience the dizziness that sometimes affects those immersed in a fully VR environment for extended periods of time. Is it effective? <a href=\"https:\/\/www.techrepublic.com\/article\/how-honeywell-hopes-to-train-tomorrows-factory-workers-with-an-arvr-simulator-based-on-microsoft\/\">The company is very pleased to see knowledge retention rates in the 70-80% range even three months later thanks to the benefits of this learning-by-doing approach<\/a>.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>CISCO\nUses AR Technology for Installations and Service<\/strong><\/h1>\n\n\n\n<p>Technology giant CISCO Systems makes\nand sells networking hardware, telecommunications equipment and other high-tech\nproducts. Its use of AR overlays superimposed on actual physical devices allows\ntechnicians to see what they need to do when installing various parts. This use\nof AR learning-on-the-job has eliminated the need to ever read manuals, which\nhas resulted in a 20% increase in installation efficiency and a highly\nimpressive first-time installation accuracy rate of 90%.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Lockheed Martin Uses AR App for On-Ship Naval Maintenance Tasks<\/strong><\/h1>\n\n\n\n<p>One of the challenges on the naval ships that Lockheed Martin builds and\/or outfits with maritime systems and technologies when they\u2019re at sea is the availability of information for maintenance tasks. The naval engineers who have to do the maintenance are very young (18-20) and have been trained on many of the procedures only once or twice. If they need assistance on a particular maintenance task, they have to go in search of a 100-page manual which is inevitably located somewhere on another deck of the ship. But with the company\u2019s AR app and viewer, these engineers can easily call up a hologram of the equipment in question and have it right there in their field of vision off to the side of their real-world view, as well as guidance by video or audio for step-by-step instructions to complete the task. <a href=\"https:\/\/www.lightreading.com\/services\/virtual-reality\/lockheed-martin-vr-is-on-our-radar\/d\/d-id\/733764\">Needless to say, maintenance procedures are completed in much more timely fashion than before<\/a>.<\/p>\n\n\n\n<p>Perhaps the most important potential outcome of how companies use augmented reality learning is found in their potential to boost worker productivity. Productivity was growing by 2.7% each year from 2001-2007. Then the Great Recession came along and worker productivity has only grown by 1.1% from 2008-2016. But now that AR learning is catching on in the ways described above, <a href=\"https:\/\/www.shrm.org\/hr-today\/news\/hr-magazine\/1017\/pages\/augmented-reality-comes-to-the-workplace.aspx\">more companies will be able to experience first-hand what has been discovered by previous applications<\/a>: \u201cTest programs where workers use AR headsets to view step-by-step instructions for complicated assembly work\u2014instead of referring to a desktop computer or paper manual\u2014routinely show productivity gains of between 20% and 35%.&#8221;<\/p>\n\n\n\n<p>In the next and final article of this four-part series about\ncorporate eLearning realities, I\u2019ll take a look at what\u2019s happening with mixed\nreality (MR) in workplace learning and training as it is the youngest of the\nthree realities to appear in the corporate eLearning landscape. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this four-part series about the corporate eLearning realities of virtual reality (VR), augmented reality (AR) and mixed reality (MR), I\u2019ve been exploring both the future promise and the current state of how these digital technologies can impact the way learning and training happens in wide array of businesses. This third article in the series [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":9662,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-9911","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-editors-picks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Trends in Corporate eLearning Part 3: How Companies Use Augmented Reality Learning\ufeff - eLearningInside News<\/title>\n<meta name=\"description\" content=\"This third article in the series of trends in corporate eLearning takes a closer look at how companies use augmented reality learning.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/news.elearninginside.com\/trends-corporate-elearning-augmented-reality-elearning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Trends in Corporate eLearning Part 3: How Companies Use Augmented Reality Learning\ufeff - 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Sherman H. Morrison is a writer and editor based in Keene, New Hampshire. He holds a Master of Science in Management from Antioch University New England where his studies focused on effective leadership and management of any organization\u2019s single most important resource \u2013 it\u2019s employees. The talent management and human resources landscape is evolving rapidly in the brave new digital world of the 21st century, and Sherman keeps track of it all for people and companies who want to stay up-to-date on the latest developments. Sherman writes for a variety of sites, including Talent Management 360, eLeaP (learning and training in the corporate context), and Healevate (alternative health topics) to name a few. When not clacking away on his laptop, Sherman can typically be found performing and directing with a variety of theatre groups in the Monadnock region of New Hampshire.\",\"sameAs\":[\"https:\\\/\\\/news.elearninginside.com\"],\"url\":\"https:\\\/\\\/news.elearninginside.com\\\/author\\\/sherman\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Trends in Corporate eLearning Part 3: How Companies Use Augmented Reality Learning\ufeff - eLearningInside News","description":"This third article in the series of trends in corporate eLearning takes a closer look at how companies use augmented reality learning.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/news.elearninginside.com\/trends-corporate-elearning-augmented-reality-elearning\/","og_locale":"en_US","og_type":"article","og_title":"Trends in Corporate eLearning Part 3: How Companies Use Augmented Reality Learning\ufeff - 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Sherman H. Morrison is a writer and editor based in Keene, New Hampshire. He holds a Master of Science in Management from Antioch University New England where his studies focused on effective leadership and management of any organization\u2019s single most important resource \u2013 it\u2019s employees. The talent management and human resources landscape is evolving rapidly in the brave new digital world of the 21st century, and Sherman keeps track of it all for people and companies who want to stay up-to-date on the latest developments. Sherman writes for a variety of sites, including Talent Management 360, eLeaP (learning and training in the corporate context), and Healevate (alternative health topics) to name a few. When not clacking away on his laptop, Sherman can typically be found performing and directing with a variety of theatre groups in the Monadnock region of New Hampshire.","sameAs":["https:\/\/news.elearninginside.com"],"url":"https:\/\/news.elearninginside.com\/author\/sherman\/"}]}},"_links":{"self":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/9911","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/comments?post=9911"}],"version-history":[{"count":0,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/posts\/9911\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media\/9662"}],"wp:attachment":[{"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/media?parent=9911"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/categories?post=9911"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.elearninginside.com\/wp-json\/wp\/v2\/tags?post=9911"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}